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pokkaloh

12 Game Reviews

6 w/ Responses

I think you should remove the "counter" part (attack x1.5) it's hard to remember what type is strong against what type and what type is every monster. Instead I think it would be more fun if monsters had more various behaviours like changing lines, attacking other lines, going fast or slow... and the player would have to build a strategy based on behaviours instead of types. Or reduce the number of types and make them more obvious what type the monsters are based on their appearance.
I don't understand the difference between locked and selected. When I click on a tile which is not adjacent to a clicked tile, it should unselect all tiles except the one I clicked on. Also, a pause button would be great.
The way the effects are unlocked make it more efficient to always spawn the same monsters whereas it's more fun to try to make a lot of different monsters.
Looking forward next version. Good luck.

Nonoplayer responds:

Thank you for the feedback! I agree on the countering, its a failure. All we have to do is to focus on this part which takes away the other dynamics I try to achieve for the gameplay. In the next version I think I am gonna remove the puzzle. I have a better idea for spawning monsters, yet keeping the effects in play. And yea its more fun to have different monsters in the battle!

Interesting game and concept. It would be great if we could just keep space pressed once we pick up a crate to directly start charging it or make it charging automatically without having to press space

AshSamael responds:

Thank you, your feedback is appreciated. We'll keep it in mind while developing our mobile game.

You should make the character jump on mouse release, because if I press the mouse button for too long, it refuses to jump and it's annoying.

zain756 responds:

thanks for your response.The idea was to support both touch and desktop devices.On evey tap/mouse click,the player will jump.

Where are the flying turtles? and where is sonic?

Mark65536 responds:

will be

More levels please!!!

It's good when people create new game concepts but this game is way too easy

You should use NG API instead of making us register
Game is boring, I don't want to wait for minutes for my boat to go from A to B

christ182 responds:

ng login is now implemented. thank you very much for that suggestion :))

Better than expected

That's fun but where can I see the highscore?
6-7 hours... you should have polished it instead...

You forgot to mention to use R to restart a level in the instructions !!! And why R ? why not space ?
Nice game :)

ClickToAnswer responds:

I totally forgot to mention that, I added that now thanks for mentioning it :)

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